Adding Facial Topology in Maya



Adding Facial Topology in Maya
AAC | 130 kbps | 44.1 KHz | 2 channels | ~1 hour | 403 MBGenre: eLearning Video / Autodesk Maya

In this Maya tutorial, we'll cover methods for adding topology to our new or pre-existing model to make creating mouth shapes and expressions feasible. For anyone focusing on animation, having a character to work with is important. In a previous course, we went through the process of building a basic character that we could use to practice our animation. The character is meant to show action and emotion through only the movement of the body. While this is great practice for getting the most out of our character's body movements, at some point we'll probably want to start creating facial expressions and even make our character speak. We'll use a variety of tools in Maya like the Split Polygon Tool and the Insert Edge Loops tool to manually add and remove edges and generally reroute the geometry as needed. We'll also add geometry for the interior of the mouth and reassemble the head with the existing body.
Content:
1. Introduction and project overview
2. Isolating the head geometry
3. Creating initial loop topology around mouth
4. Rerouting geometry along cheek and chin
5. Shaping the lips
6. Starting the interior of the mouth
7. Building the teeth
8. Modeling the tongue
9. Making final adjustments to the model
Project files are includes
General
Complete name : 3. Creating initial loop topology around mouth.flv
Format : Flash Video
File size : 33.2 MiB
Video
Format : AVC
Format/Info : Advanced Video Codec
Format profile : Baseline@L3.1
Format settings, CABAC : No
Format settings, ReFrames : 3 frames
Codec ID : 7
Bit rate : 600 Kbps
Width : 1 280 pixels
Height : 720 pixels
Display aspect ratio : 16:9
Frame rate mode : Variable
Color space : YUV
Chroma subsampling : 4:2:0
Bit depth : 8 bits
Scan type : Progressive
Writing library : x264 core 118 r2085 8a62835
Encoding settings : cabac=0 / ref=3 / deblock=1:0:0 / analyse=0x1:0x111 / me=hex / subme=5 / psy=1 / psy_rd=1.00:0.00 / mixed_ref=1 / me_range=16 / chroma_me=1 / trellis=1 / 8x8dct=0 / cqm=0 / deadzone=21,11 / fast_pskip=1 / chroma_qp_offset=0 / threads=36 / sliced_threads=0 / nr=0 / decimate=1 / interlaced=0 / bluray_compat=0 / constrained_intra=0 / bframes=0 / weightp=0 / keyint=30 / keyint_min=16 / scenecut=40 / intra_refresh=0 / rc_lookahead=30 / rc=2pass / mbtree=1 / bitrate=600 / ratetol=1.0 / qcomp=0.60 / qpmin=10 / qpmax=51 / qpstep=4 / cplxblur=20.0 / qblur=0.5 / ip_ratio=1.40 / aq=1:1.00
Audio
Format : AAC
Format/Info : Advanced Audio Codec
Format profile : LC
Codec ID : 10
Channel(s) : 2 channels
Channel positions : Front: L R
Sampling rate : 44.1 KHz
Compression mode : LossyScreenshots
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Adding Facial Topology in Maya.rar