Rendering Glass and Other Refractive Materials in Cycles (2013)



Rendering Glass and Other Refractive Materials in Cycles (2013)
AAC | 128 Kbps | 44.1 KHz | 2 channels | 00:53:00 | 836 MBGenre: Video Tutorial / 3D-graphics (2013)

Kent Trammell will walk you through the shading, lighting and rendering of refractive materials. First you will see how easy it can be to set up a basic glass shader with the Glass BSDF. Then you’ll see how to gain more control by building a custom glass shader with the Refractive and Glossy BSDFs. All along the way you’ll become familiar with optimizing Cycle’s render settings for best performance verses best result. As a bonus you’ll be walked through a brilliant technique for faking believable caustics introduced by Bassam Kurdali on the Tube Open Movie blog.
Content:
1 Working with the Glass Shader in Cycles
(26:37)
2 Creating Fake Glass in Cycles
(26:11)
General
Complete name : blender_rendering_cycles-glass_part01.mp4
Format : MPEG-4
Format profile : Base Media
Codec ID : isom
File size : 290 MiB
Duration : 26mn 37s
Overall bit rate mode : Variable
Overall bit rate : 1 526 Kbps
Encoded date : UTC 2013-02-07 23:50:49
Tagged date : UTC 2013-02-07 23:50:49
Video #1
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Format/Info : Advanced Video Codec
Format settings, CABAC : Yes
Format settings, ReFrames : 1 frame
Codec ID : avc1
Codec ID/Info : Advanced Video Coding
Duration : 26mn 37s
Bit rate : 1 395 Kbps
Nominal bit rate : 5 000 Kbps
Maximum bit rate : 29.4 Mbps
Width : 1 280 pixels
Height : 720 pixels
Display aspect ratio : 16:9
Frame rate mode : Constant
Frame rate : 29.970 fps
Color space : YUV
Chroma subsampling : 4:2:0
Bit depth : 8 bits
Scan type : Progressive
Bits/(Pixel*Frame) : 0.051
Stream size : 266 MiB (91%)
Writing library : x264 core 45 svn-467M
Encoding settings : cabac=1 / ref=1 / deblock=1:0:0 / analyse=0x1:0x1 / me=hex / subme=5 / brdo=0 / mixed_ref=0 / me_range=16 / chroma_me=1 / trellis=0 / 8x8dct=0 / cqm=0 / chroma_qp_offset=0 / slices=2 / nr=0 / bframes=0 / keyint=250 / keyint_min=25 / scenecut=40 / rc=abr / bitrate=5000 / ratetol=1.0 / rceq='blurCplx^(1-qComp)' / qcomp=0.60 / qpmin=10 / qpmax=51 / qpstep=4 / ip_ratio=1.40
Encoded date : UTC 2013-02-07 23:50:49
Tagged date : UTC 2013-02-07 23:50:57
Audio #2
ID : 2
Format : AAC
Format/Info : Advanced Audio Codec
Format profile : LC
Codec ID : 40
Duration : 26mn 36s
Bit rate mode : Variable
Bit rate : 128 Kbps
Maximum bit rate : 164 Kbps
Channel(s) : 2 channels
Channel positions : Front: L R
Sampling rate : 48.0 KHz
Compression mode : Lossy
Stream size : 24.4 MiB (8%)
Encoded date : UTC 2013-02-07 23:50:55
Tagged date : UTC 2013-02-07 23:50:57Screenshots
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blender_rendering_cycles-glass.part3.rar
blender_rendering_cycles-glass.part2.rar
blender_rendering_cycles-glass.part1.rar